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AI Insights · Timothy · July 2022

Top 5 iOS Simulator Games in the Netherlands: Q2 2022 Performance

Explore the performance of the top 5 iOS simulator games in the Netherlands during Q2 2022, including insights on downloads, revenue, and active users.

Top 5 iOS Simulator Games in the Netherlands: Q2 2022 Performance

In the second quarter of 2022, the top 5 simulator games on the iOS platform in the Netherlands showcased a variety of performance trends. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.

Deliver It 3D from Voodoo saw a notable increase in weekly downloads mid-quarter, peaking at over 20K in late April before gradually declining to around 2.9K by the end of June. The game's weekly revenue followed a similar pattern, surging to approximately $59 in late April and then tapering off to around $15 by the end of the quarter. Weekly active users mirrored these trends, peaking at nearly 38K in early May and decreasing to about 10K by the end of June.

Airport Security: Fly Safe by Kwalee Ltd experienced a significant spike in weekly downloads in late April, reaching around 10.5K, before dropping to approximately 1.2K by the end of June. Revenue for the game was relatively stable, with a peak of around $60 in early May. Weekly active users also showed a peak in late April at about 15.5K, followed by a gradual decline to around 3.7K by the end of June.

Fake Island: Demolish! from UNICO STUDIO had a mixed performance. Weekly downloads fluctuated, peaking at around 5.8K at the end of March and then dropping to about 427 by the end of June. Revenue peaked at around $182 at the end of March but saw a decline to approximately $53 by the end of June. Active users remained fairly stable, with slight fluctuations, averaging around 5K to 6K throughout the quarter.

Solar Smash by PARADYME LIMITED showed consistent performance in terms of weekly active users, peaking at around 19.9K in late April and maintaining around 8.9K by the end of June. Weekly downloads saw a high of about 5.6K in mid-April but decreased to around 937 by the end of June. Revenue for the game was modest, with a peak of approximately $37 in mid-May.

Lastly, Arm Simulator from SUPERSONIC STUDIOS LTD had a relatively low performance in terms of downloads and active users. Weekly downloads peaked at around 8.5K in early April but dwindled to about 265 by the end of June. Active users followed a similar trend, peaking at approximately 8.5K in early April and then decreasing to around 2.4K by the end of June.

These insights are derived from Sensor Tower data. For more in-depth analysis and additional insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022